<?xml version="1.0" encoding="UTF-8"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-10-19T04:50:42Z</responseDate><request verb="GetRecord" identifier="oai:ebyu-rdlopen.rawdatalibrary.net:ebyu/20079" metadataPrefix="oai_dc">https://ebyu-rdlopen.rawdatalibrary.net/oai/request</request><GetRecord><record><header><identifier>oai:ebyu-rdlopen.rawdatalibrary.net:ebyu/20079</identifier><datestamp>2026-10-18T21:12:00Z</datestamp><setSpec>openaire</setSpec><setSpec>driver</setSpec><setSpec>com_ebyu_10000</setSpec><setSpec>col_ebyu_10001</setSpec></header><metadata><oai_dc:dc xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd"><dc:title>Examining of the experiences of students about interaction types used in digital materials</dc:title><dc:creator>DURSUN, ONUR BURAK</dc:creator><dc:creator>Taşlıbeyaz, Elif</dc:creator><dc:creator>KARAMAN, SELÇUK</dc:creator><dc:subject>Eğitim</dc:subject><dc:subject>Eğitim Araştırmaları</dc:subject><dc:description>The use of digital materials is very popular in educational areas. Students have also considered digital materials used in educational areas are useful in terms of supporting effective learning. Recently, interaction has been added to improve effect of these materials. Interaction in digital materials can be defined as an element that enables the learners to control the material used and helps to activate the cognitive processes. It is seen that interactive videos are effective about learning and engagement than videos in many studies. In this study, it is aimed to examine the experiences and cognitive processes of students about interaction types used in digital materials according to interaction types. Case study from qualitative research methods was used in this study. The sample of research consists of 36 students at Medical Faculty in Ataturk University. Students were asked to use interactive material during research process. Interaction Types Evaluation Questionnaire was conducted to evaluate interaction types. The experiences about usage and benefits of interaction types were also obtained from the students with the help of think-aloud protocol. The data obtained from questionnaire were subjected to descriptive analysis, the data obtained from the think-aloud protocol were subjected to content analysis. Consequently, it has been found that the interaction types in interactive materials are beneficial for decision making and remembrance. It is come out that navigating interaction type is liked by students mostly. Dialoguing interaction type has seemed to be beneficial for acting mental processes of students.</dc:description><dc:date>2018</dc:date><dc:type>Article</dc:type><dc:identifier>https://rdlopen.rawdatalibrary.net/r/ebyu/20079</dc:identifier><dc:identifier>https://doi.org/10.17679/inuefd.344957</dc:identifier><dc:identifier>1300-2899</dc:identifier><dc:language>tr</dc:language><dc:relation>İnönü Üniversitesi Eğitim Fakültesi Dergisi</dc:relation><dc:rights>info:eu-repo/semantics/openAccess</dc:rights><dc:type>info:eu-repo/semantics/article</dc:type><dc:identifier>https://ebyu-rdlopen.rawdatalibrary.net/tr/items/ebyu/20079</dc:identifier></oai_dc:dc></metadata></record></GetRecord></OAI-PMH>