Trend Analysis of Augmented Reality Studies in Sports Science

ArticleAçık Erişim

Özet

The purpose of this study was to examine the studies related to augmented reality applications in sports science and to discuss the results based on this. Articles selected for analysis were found through searches journals in the Web of Science database from 1975 to 2018 were examined and searched using the keywords ("physical education" or "physical activity" or "sport$”) and ("augmented reality"). As a result of the search, 44 articles were reached, and 11 articles were excluded from the research because they were not related to augmented reality applications or sports science. The publication classification form consists of the titles "Years, Authors Number, Country, Journals, Age, Sample Size, Variables, Sample Method, Research Method, Data Collection Method and Data Analysis Method." There are a limited number of studies where sports and augmented reality technology are used and interacted together. With the spread of the use of augmented reality and similar technologies in the field of sports sciences, it is thought that such fields as health and education will be positively affected.

Anahtar Kelimeler

RDL Kalıcı Bağlantı (PID)
https://rdlopen.rawdatalibrary.net/r/ebyu/18229Resmi atıflarda kullanılan kalıcı adres
DOI
https://doi.org/10.24106/kefdergi.739231Yayıncı resmi DOI adresi
Tam Kayıt
AlanDeğerDil
dc.contributor.authorimamoğlu, mehmet
dc.contributor.authorERBAŞ, Çağdaş
dc.contributor.authorDIKMEN, CEMAL HAKAN
dc.date.accessioned2026-10-18T20:56:27.126629296Z
dc.date.available2026-10-18T20:56:27.126629296Z
dc.date.issued2022
dc.description.abstractThe purpose of this study was to examine the studies related to augmented reality applications in sports science and to discuss the results based on this. Articles selected for analysis were found through searches journals in the Web of Science database from 1975 to 2018 were examined and searched using the keywords ("physical education" or "physical activity" or "sport$”) and ("augmented reality"). As a result of the search, 44 articles were reached, and 11 articles were excluded from the research because they were not related to augmented reality applications or sports science. The publication classification form consists of the titles "Years, Authors Number, Country, Journals, Age, Sample Size, Variables, Sample Method, Research Method, Data Collection Method and Data Analysis Method." There are a limited number of studies where sports and augmented reality technology are used and interacted together. With the spread of the use of augmented reality and similar technologies in the field of sports sciences, it is thought that such fields as health and education will be positively affected.
dc.identifier.doi10.24106/kefdergi.739231
dc.identifier.eissn2147-9844
dc.identifier.endpage511
dc.identifier.issue3
dc.identifier.startpage502
dc.identifier.urihttps://rdlopen.rawdatalibrary.net/r/ebyu/18229
dc.identifier.volume30
dc.language.isoen
dc.relation.ispartofKastamonu Eğitim Dergisi
dc.rightsinfo:eu-repo/semantics/openAccess
dc.subjectÇevre Çalışmaları
dc.subjectSpor Bilimleri
dc.titleTrend Analysis of Augmented Reality Studies in Sports Science
dc.typeArticle
dspace.entity.typePublication
rdl.citation.trdizin0
rdl.departmentTanımlanmamış Kurum
rdl.departmentERZİNCAN BİNALİ YILDIRIM ÜNİVERSİTESİ
rdl.departmentAFYON KOCATEPE ÜNİVERSİTESİ
rdl.source.indexTRDIZIN