Comparative Study for Deep Reinforcement Learning with CNN, RNN, and LSTM in Autonomous Navigation

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Özet

Reinforcement learning algorithms are one of the popular machine learning methods in recent years. Unlike deep learning (DL) algorithms, it does not require a data set during the training phase, increasing its popularity. Today, it offers successful results especially in the navigation of autonomous robots and in solving complex problems such as video games. The feedback process is also known as a reward or called a penalty. Given Agents and environment, it is determined which action to take. In this article, the performance of three different DL algorithms has been compared using the PyGame simulator. In the simulator created using CNN, RNN and LSTM deep learning algorithms, it is aimed that the representative will learn to move without hitting four different fixed obstacles. While creating the training environment, the movement of an autonomous robot in the field without getting stuck in obstacles was simulated. Separate results of each algorithm were reported in the training results. As a result of these reports, it has been observed that the LSTM algorithm is more successful than the others. © 2020 IEEE.

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dc.contributor.authorTan, Ziya
dc.contributor.authorKarakose, Mehmet
dc.date.accessioned2026-10-18T20:28:19.651210350Z
dc.date.available2026-10-18T20:28:19.651210350Z
dc.date.issued2020
dc.description.abstractReinforcement learning algorithms are one of the popular machine learning methods in recent years. Unlike deep learning (DL) algorithms, it does not require a data set during the training phase, increasing its popularity. Today, it offers successful results especially in the navigation of autonomous robots and in solving complex problems such as video games. The feedback process is also known as a reward or called a penalty. Given Agents and environment, it is determined which action to take. In this article, the performance of three different DL algorithms has been compared using the PyGame simulator. In the simulator created using CNN, RNN and LSTM deep learning algorithms, it is aimed that the representative will learn to move without hitting four different fixed obstacles. While creating the training environment, the movement of an autonomous robot in the field without getting stuck in obstacles was simulated. Separate results of each algorithm were reported in the training results. As a result of these reports, it has been observed that the LSTM algorithm is more successful than the others. © 2020 IEEE.
dc.identifier.doi10.1109/icdabi51230.2020.9325622
dc.identifier.isbn978-172819675-6
dc.identifier.scopus2-s2.0-85100505269
dc.identifier.startpage9325622
dc.identifier.urihttps://rdlopen.rawdatalibrary.net/r/ebyu/13493
dc.language.isoen
dc.publisherInstitute of Electrical and Electronics Engineers Inc.
dc.relation.ispartof2020 International Conference on Data Analytics for Business and Industry: Way Towards a Sustainable Economy, ICDABI 2020
dc.rightsinfo:eu-repo/semantics/openAccess
dc.subjectAutonomous Navigations
dc.subjectDeep Q-Learning
dc.subjectDeep Reinforcement Learning
dc.subjectPyGame
dc.subjectDeep learning
dc.subjectEducational robots
dc.subjectIndustrial economics
dc.subjectLearning systems
dc.subjectLong short-term memory
dc.subjectReinforcement learning
dc.subjectRobots
dc.subjectSustainable development
dc.subjectAutonomous navigation
dc.subjectComparative studies
dc.subjectComplex problems
dc.subjectFeedback process
dc.subjectFixed obstacles
dc.subjectMachine learning methods
dc.subjectTraining phase
dc.subjectVideo game
dc.subjectLearning algorithms
dc.titleComparative Study for Deep Reinforcement Learning with CNN, RNN, and LSTM in Autonomous Navigation
dc.typeConference Object
dspace.entity.typePublication
rdl.citation.scopus20
rdl.source.indexSCOPUS