The effect of scenario-based interactive videos on English learning
Özet
The purpose of the present study was to examine the effect of scenario-based interactive videos, on students’ achievement and their development of self-regulated learning behaviors, when used in an English grammar course. Scenario-based interactive videos can present an experience-centered learning environment that enables students to be more active in the learning process. A true experimental research design was used. The sample consisted of 84 seventh-grade non-native speakers from an elementary school. The students were divided into two groups. The experimental group used scenario-based interactive videos, while the control group used non-scenario-based interactive videos. Pre and post-tests were conducted to measure achievements of the students in each group. Moreover, screen log data were examined to evaluate their self-regulated learning behaviors. Finally, the results showed that the students in the experimental group were more successful than those in control group with regard to their achievement level on the posttest. The experimental group showed self-regulated learning behaviors more than the control group did. © 2018 Informa UK Limited, trading as Taylor & Francis Group.
Anahtar Kelimeler
Tam Kayıt
| Alan | Değer | Dil |
|---|---|---|
| dc.contributor.author | Taslibeyaz, Elif | |
| dc.date.accessioned | 2026-10-18T20:27:55.772783754Z | |
| dc.date.available | 2026-10-18T20:27:55.772783754Z | |
| dc.date.issued | 2020 | |
| dc.description.abstract | The purpose of the present study was to examine the effect of scenario-based interactive videos, on students’ achievement and their development of self-regulated learning behaviors, when used in an English grammar course. Scenario-based interactive videos can present an experience-centered learning environment that enables students to be more active in the learning process. A true experimental research design was used. The sample consisted of 84 seventh-grade non-native speakers from an elementary school. The students were divided into two groups. The experimental group used scenario-based interactive videos, while the control group used non-scenario-based interactive videos. Pre and post-tests were conducted to measure achievements of the students in each group. Moreover, screen log data were examined to evaluate their self-regulated learning behaviors. Finally, the results showed that the students in the experimental group were more successful than those in control group with regard to their achievement level on the posttest. The experimental group showed self-regulated learning behaviors more than the control group did. © 2018 Informa UK Limited, trading as Taylor & Francis Group. | |
| dc.identifier.doi | 10.1080/10494820.2018.1552870 | |
| dc.identifier.eissn | 1744-5191 | |
| dc.identifier.endpage | 820 | |
| dc.identifier.issn | 1049-4820 | |
| dc.identifier.issue | 7 | |
| dc.identifier.scopus | 2-s2.0-85058693387 | |
| dc.identifier.startpage | 808 | |
| dc.identifier.uri | https://rdlopen.rawdatalibrary.net/r/ebyu/13089 | |
| dc.identifier.volume | 28 | |
| dc.identifier.wos | WOS:000578386700001 | |
| dc.language.iso | en | |
| dc.publisher | Routledge | |
| dc.relation.ispartof | Interactive Learning Environments | |
| dc.rights | info:eu-repo/semantics/openAccess | |
| dc.subject | English | |
| dc.subject | grammar | |
| dc.subject | interactive videos | |
| dc.subject | Scenario-based learning | |
| dc.subject | self-regulated learning | |
| dc.title | The effect of scenario-based interactive videos on English learning | |
| dc.type | Article | |
| dspace.entity.type | Publication | |
| rdl.citation.scopus | 12 | |
| rdl.citation.wos | 10 | |
| rdl.source.index | SCOPUS | |
| rdl.source.index | WOS | |
| rdl.wos.index | Social Science Citation Index (SSCI) |
