The effect of scenario-based interactive videos on English learning

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The purpose of the present study was to examine the effect of scenario-based interactive videos, on students’ achievement and their development of self-regulated learning behaviors, when used in an English grammar course. Scenario-based interactive videos can present an experience-centered learning environment that enables students to be more active in the learning process. A true experimental research design was used. The sample consisted of 84 seventh-grade non-native speakers from an elementary school. The students were divided into two groups. The experimental group used scenario-based interactive videos, while the control group used non-scenario-based interactive videos. Pre and post-tests were conducted to measure achievements of the students in each group. Moreover, screen log data were examined to evaluate their self-regulated learning behaviors. Finally, the results showed that the students in the experimental group were more successful than those in control group with regard to their achievement level on the posttest. The experimental group showed self-regulated learning behaviors more than the control group did. © 2018 Informa UK Limited, trading as Taylor & Francis Group.

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AlanDeğerDil
dc.contributor.authorTaslibeyaz, Elif
dc.date.accessioned2026-10-18T20:27:55.772783754Z
dc.date.available2026-10-18T20:27:55.772783754Z
dc.date.issued2020
dc.description.abstractThe purpose of the present study was to examine the effect of scenario-based interactive videos, on students’ achievement and their development of self-regulated learning behaviors, when used in an English grammar course. Scenario-based interactive videos can present an experience-centered learning environment that enables students to be more active in the learning process. A true experimental research design was used. The sample consisted of 84 seventh-grade non-native speakers from an elementary school. The students were divided into two groups. The experimental group used scenario-based interactive videos, while the control group used non-scenario-based interactive videos. Pre and post-tests were conducted to measure achievements of the students in each group. Moreover, screen log data were examined to evaluate their self-regulated learning behaviors. Finally, the results showed that the students in the experimental group were more successful than those in control group with regard to their achievement level on the posttest. The experimental group showed self-regulated learning behaviors more than the control group did. © 2018 Informa UK Limited, trading as Taylor & Francis Group.
dc.identifier.doi10.1080/10494820.2018.1552870
dc.identifier.eissn1744-5191
dc.identifier.endpage820
dc.identifier.issn1049-4820
dc.identifier.issue7
dc.identifier.scopus2-s2.0-85058693387
dc.identifier.startpage808
dc.identifier.urihttps://rdlopen.rawdatalibrary.net/r/ebyu/13089
dc.identifier.volume28
dc.identifier.wosWOS:000578386700001
dc.language.isoen
dc.publisherRoutledge
dc.relation.ispartofInteractive Learning Environments
dc.rightsinfo:eu-repo/semantics/openAccess
dc.subjectEnglish
dc.subjectgrammar
dc.subjectinteractive videos
dc.subjectScenario-based learning
dc.subjectself-regulated learning
dc.titleThe effect of scenario-based interactive videos on English learning
dc.typeArticle
dspace.entity.typePublication
rdl.citation.scopus12
rdl.citation.wos10
rdl.source.indexSCOPUS
rdl.source.indexWOS
rdl.wos.indexSocial Science Citation Index (SSCI)