Optimized Deep Reinforcement Learning Approach for Dynamic System

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Reinforcement learning methods provide significant and impressive improvements in artificial intelligence studies in recent years, especially in Atari and Go games. This development attracts the attention of scientists who try to understand how people learn. In addition, the biggest advantage of reinforcement learning over other learning algorithms is that it does not require any prior data. This feature distinguishes Reinforcement Learning from others. Reinforcement Learning is an approach in which smart programs work in a certain or uncertain environment to constantly adapt and learn based on scoring. The feedback process is also known as a reward or called a penalty. Given Agents and environment, it is determined which action to take. In this study, we apply the success of Deep Q-Learning (DQL) algorithm, one of the model-free based deep reinforcement learning algorithms used in the literature, on the CartPole problem. We also offer a different method to improve the agent's success during the training phase. We present an optimized DQL algorithm using a function that updates the weights of the neural network at every step. © 2020 IEEE.

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AlanDeğerDil
dc.contributor.authorTan, Ziya
dc.contributor.authorKarakose, Mehmet
dc.date.accessioned2026-10-18T20:28:06.805927373Z
dc.date.available2026-10-18T20:28:06.805927373Z
dc.date.issued2020
dc.description.abstractReinforcement learning methods provide significant and impressive improvements in artificial intelligence studies in recent years, especially in Atari and Go games. This development attracts the attention of scientists who try to understand how people learn. In addition, the biggest advantage of reinforcement learning over other learning algorithms is that it does not require any prior data. This feature distinguishes Reinforcement Learning from others. Reinforcement Learning is an approach in which smart programs work in a certain or uncertain environment to constantly adapt and learn based on scoring. The feedback process is also known as a reward or called a penalty. Given Agents and environment, it is determined which action to take. In this study, we apply the success of Deep Q-Learning (DQL) algorithm, one of the model-free based deep reinforcement learning algorithms used in the literature, on the CartPole problem. We also offer a different method to improve the agent's success during the training phase. We present an optimized DQL algorithm using a function that updates the weights of the neural network at every step. © 2020 IEEE.
dc.identifier.doi10.1109/isse49799.2020.9272245
dc.identifier.isbn978-172818602-3
dc.identifier.scopus2-s2.0-85098700249
dc.identifier.startpage9272245
dc.identifier.urihttps://rdlopen.rawdatalibrary.net/r/ebyu/13276
dc.identifier.wosWOS:000649731200048
dc.language.isoen
dc.publisherInstitute of Electrical and Electronics Engineers Inc.
dc.relation.ispartofISSE 2020 - 6th IEEE International Symposium on Systems Engineering, Proceedings
dc.rightsinfo:eu-repo/semantics/openAccess
dc.subjectCartPoie
dc.subjectDeep Q-Learning
dc.subjectDeep Reinforcement Learning
dc.subjectDeep learning
dc.subjectLearning systems
dc.subjectReinforcement learning
dc.subjectSystems engineering
dc.subjectFeedback process
dc.subjectHow people learn
dc.subjectQ-learning
dc.subjectReinforcement learning approach
dc.subjectReinforcement learning method
dc.subjectSmart projects
dc.subjectTraining phase
dc.subjectUncertain environments
dc.subjectLearning algorithms
dc.titleOptimized Deep Reinforcement Learning Approach for Dynamic System
dc.typeConference Object
dspace.entity.typePublication
rdl.citation.scopus8
rdl.citation.wos11
rdl.source.indexSCOPUS
rdl.source.indexWOS
rdl.wos.indexConference Proceedings Citation Index - Science (CPCI-S)