The effect of electronic body protector and gamification on the performance of taekwondo athletes

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Özet

The aim of the study is to analyze changes in the performance of taekwondo athletes after training with an electronic body protector and the effects of gamification on this change. The study included 15 licensed taekwondo athletes between the ages of 10 and 13 training in a private taekwondo hall. The three techniques most frequently used in matches were selected according to the level of difficulty, and the athletes followed a three-month training program. In addition, five athletes were interviewed to determine the effects of using the electronic body protector system and the gamification components on their performance. The results showed significant difference between the mean scores of all three taekwondo techniques over time. The data obtained through interviews indicated that training with an electronic body protector improved the participants’ condition and technical skills, and also helped them learn the correct use of the techniques. The electronic body protector was observed to indirectly affect performance. The participants emphasized fair scoring for everyone as the electronic body protector was perceived as an objective system. Announcement of the scores of each measurement on the scoreboard was reported to increase competition, improvement and motivation. © 2019, © 2019 Cardiff Metropolitan University.

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AlanDeğerDil
dc.contributor.authorSevinç, Duygu
dc.contributor.authorÇolak, Mergül
dc.date.accessioned2026-10-18T20:29:10.987398569Z
dc.date.available2026-10-18T20:29:10.987398569Z
dc.date.issued2019
dc.description.abstractThe aim of the study is to analyze changes in the performance of taekwondo athletes after training with an electronic body protector and the effects of gamification on this change. The study included 15 licensed taekwondo athletes between the ages of 10 and 13 training in a private taekwondo hall. The three techniques most frequently used in matches were selected according to the level of difficulty, and the athletes followed a three-month training program. In addition, five athletes were interviewed to determine the effects of using the electronic body protector system and the gamification components on their performance. The results showed significant difference between the mean scores of all three taekwondo techniques over time. The data obtained through interviews indicated that training with an electronic body protector improved the participants’ condition and technical skills, and also helped them learn the correct use of the techniques. The electronic body protector was observed to indirectly affect performance. The participants emphasized fair scoring for everyone as the electronic body protector was perceived as an objective system. Announcement of the scores of each measurement on the scoreboard was reported to increase competition, improvement and motivation. © 2019, © 2019 Cardiff Metropolitan University.
dc.identifier.doi10.1080/24748668.2019.1570457
dc.identifier.eissn1474-8185
dc.identifier.endpage120
dc.identifier.issn1474-8185
dc.identifier.issue1
dc.identifier.scopus2-s2.0-85061012175
dc.identifier.startpage110
dc.identifier.urihttps://rdlopen.rawdatalibrary.net/r/ebyu/14384
dc.identifier.volume19
dc.identifier.wosWOS:000457493900008
dc.language.isoen
dc.publisherRoutledge
dc.relation.ispartofInternational Journal of Performance Analysis in Sport
dc.rightsinfo:eu-repo/semantics/openAccess
dc.subjectElectronic Body Protector
dc.subjectgamification
dc.subjectperformance
dc.subjecttaekwondo
dc.titleThe effect of electronic body protector and gamification on the performance of taekwondo athletes
dc.typeArticle
dspace.entity.typePublication
rdl.citation.scopus16
rdl.citation.wos12
rdl.source.indexSCOPUS
rdl.source.indexWOS
rdl.wos.indexScience Citation Index Expanded (SCI-EXPANDED)
rdl.wos.indexSocial Science Citation Index (SSCI)